Alright everyone! I've been getting a fair bit done on the bot, the dashboard and the app. Here's the main stuff that's changed, what it means for your server, and where to find it. Cheers for the feedback and for helping me spot the things that needed sorting!
For communities across Wandering Bot. Features depend on your server's platform, plan, setup and permissions.
Wandering-Man · Notes updated
ImprovedDashboard mapsNo more chasing the map controlsZoom in, move around, and keep the zoom buttons where you can actually reach them.Read the updateClose details ↕
Having to scroll back across the map just to find Zoom or Reset wasn't right. I've moved the controls above the scrolling map in Zones & Radar and the airdrop map picker. Your drawn boundary stays put when you reset the zone-map view.
Where to find itZones & Radar, and XML & Loadouts → airdrop map picker.
NewZones & RadarSafe map, PvP airfields — without drawing around everythingAdd several PvP areas inside one safe zone, using circles or a boundary you draw yourself.Read the updateClose details ↕
Want the whole map safe but the airfields open for PvP? You can now link PvP exceptions to your safe zone. Both players must be inside the same exception. Shooting across the boundary either way still follows the parent safe zone's combat rule. If the logs don't give us both positions properly, it goes for staff review instead of a guessed ban.
Where to find itZones & Radar → PvP exception inside a safe zone → choose the parent and draw your area. Existing PvP zones aren't converted automatically.
NewLive FeedsKeep death locations out of Discord, keep your heatmapA separate switch for communities that don't want death posts giving away someone's position.Read the updateClose details ↕
You asked if you could hide the location without breaking the heatmap — you can now. Turn off death-feed locations for the selected server and new Discord death posts won't include those coordinates or map links. The underlying logs and heatmap data stay intact. It doesn't rewrite old posts or hide locations in unrelated feeds.
Where to find itLive Feeds → Discord death-feed locations → Off → Save death-feed privacy.
FixedEventsAn ended horde shouldn't keep coming backFixed a cleanup gap that could leave bot-managed zombie or animal territory entries behind.Read the updateClose details ↕
I've sorted the case where the last event ended but its territory entry stayed in the files. Cleanup now checks those bot-managed entries even when there are no active events left. Failed cleanup stays queued for another attempt instead of being called finished. This removes future spawn definitions; it isn't an instant delete of creatures already in the running game.
Where to find itExisting event end, disable and restart-count cleanup workflows. Unrelated server territory entries are preserved.
ImprovedAndroid appFree Bot communities can use the app login tooThe app's server-login screen is no longer limited to Basic and above.Read the updateClose details ↕
If your community uses Free Bot, your administrators can now sign in with their existing Dashboard ID and password. Paid communities keep their access too. The tools inside still follow your plan and staff permissions — this opens the app login, not every paid feature. Player sign-in with Discord remains separate from admin access.
Where to find itOpen the app and use Server Login. Never share an administrator's dashboard password with players.
NewZones & RadarEdit ignored players and roles on existing zonesYou don't need to rebuild a zone just to update who is exempt.Read the updateClose details ↕
I've added the ignored-player and Discord-role controls to the zone editor, so you can change them after setting the zone up. They belong to that particular zone, not every zone on the server. Check the selections and save when you're happy with them.
Where to find itZones & Radar → edit the zone → ignored players / ignored roles.
FixedPlayer locationsA better refresh when your saved location is oldImproved the ADM refresh used by location lookups and shop previews.Read the updateClose details ↕
Some players were getting an old location back even while using the command again. I've improved the refresh path for stale ADM locations. /mylocation still shows the recorded position, including height and age, rather than pretending it's live GPS. Orders still need a suitably recent, verified location when that delivery option is used.
Where to find itUse /mylocation on the main bot; shop delivery previews use the shared location checks.
ImprovedDashboardLess fighting with edit windows and Wandering BoyMore compact shop editors, reachable save controls and a tidier helper.Read the updateClose details ↕
I've tightened up the shop edit windows so they're easier to use on smaller screens, with compact tabs and save controls you can reach. Wandering Boy has had his movement and layout updated too, including fixes for getting in the way of dashboard navigation.
Where to find itShop & Economy editors, and the Wandering Boy dashboard helper.
ImprovedAI SandboxBetter checks behind spawn-point draftsSupported spawn-point requests now use the matching stored map references more reliably.Read the updateClose details ↕
I've tightened up how the Sandbox picks its map and source files. Straightforward fresh-player spawn requests use exact reference positions, and a complete file you supply takes priority. It should ask when a request is ambiguous, not quietly swap in the wrong map. Drafts still need checking before you apply them to a live server.
Where to find itAI Sandbox → offline spawn-point drafts for supported maps.
ImprovedShop deliveriesConsole delivery work, with one-shot cleanupSwitch shop delivery and player-link fixes, plus cleanup to stop old JSON orders being loaded again.Read the updateClose details ↕
There's been a fair bit of work on console deliveries: the Switch JSON delivery route, linked-player checks shared by the main and shop bots, and private location lookup. Shop JSON batches now have one-shot cleanup tracking so consumed orders can be removed while newer orders are kept. Keep an eye on the delivery and cleanup result — queued doesn't mean completed.
Where to find itShop ordering and delivery status. Platform setup and delivery requirements still apply; Switch 2 support remains beta.
NewEvent BuilderThe Humvee is in the vehicle choicesThe camo Humvee joins the vehicle presets in the event builder.Read the updateClose details ↕
You can now pick the Humvee when building a vehicle spawn event. Its classname is Offroad_02, so you don't have to go hunting for the name. As always, check the selected server, position and event settings before confirming it.
Where to find itAirdrops & Events → Event Builder → vehicle spawn choices.
If something isn't behaving how it should, let me know what happened and which tool you were using. Please keep passwords, tokens and private player details out of public posts. Cheers for sticking with it and helping me improve it!