WRobots
Humanity has new neighbours. Two hostile humanoid robot families, six recognisable variants and human movement clips, powered by DayZ's native infected navigation and melee.
- Matte-black armour, green lights and thin purple accents, with contrasting gunmetal, pearl, amethyst and arctic variants.
- Native roaming, pursuit and punches; model 09 is stronger by default.
- Separate server-side health, damage and attack-cooldown settings for each model family.
- Reviewable copies of your own map's CE configuration can supplement or replace infected, with a combined population ceiling and variant weights.
Each dedicated server needs a private, revocable WRobots approval from me. Without approval, roaming and attacks are held without deleting the original objects. A Workshop subscription or public signature key is not activation.
The unchanged models have native gameplay evidence, and the exact activation revision passed key-gate and custom-combat checks. Final licensed client/multiplayer acceptance and large-population performance remain owner tests. The robots do not carry or fire guns.


